Friday, March 30, 2018

State of the game #5

Captains log the day is the 30th of March 2018
The final day.

Added a victory screen that switches from scenes.
Added a deathcam and death/reset but it doesn't work and I cant figure it out.....
The FirstPersonController does stop working like it's suppose to but it doesn't resets...

Going to upload it as it is since I don't have much time left to figure these problems out.

Update: managed to fix the deathcam....

Wednesday, March 28, 2018

State of the Game #4

Captain's log 29th of March 2018
Its the early morning and I'm working on the enemy AI.
I've managed to make it walk randomly in other words its patrolling the area it's in.
The only problem is that it doesn't see the player immediately.
After a while staring at the player, it accelerates the walking speed and it growls.
Once it sees you, it doesn't go back to the idle state and stays in the chasing state.
No idea yet on how to fix it but I still got time.
In other news, I managed to use ray-casting for its vision in the script so that's one component down.

Aside from the enemy Ai I added more objects in the environment and another key to find.
Next on my list is creating an game over scene, death scene and pause screen.
On the list for enemy AI is for it to attack you and kill you.


Source:  Unity tutorial monster Ai (https://www.youtube.com/watch?v=8DZAXuIUgvY)

Tuesday, March 27, 2018

State of the game #3

Captain's log March 27th of the year 2018.
Allot has happened in so little time.
Unity crashed but fear not, everything was saved.

Allot has been added since then......
First of all I've added extra environment objects such as huge containers, crates, torches with fire that turns off after a while. A monster has been added with animations and sound but not yet coded to move around or attack the player. Mini map has been added on the right top corner of the players screen which follows the movement of the player in real time from top perspective. Ambient sound has also been included to give the game an horror type of feel. An exit sign has been placed on top of the exit door, makes it easier to see where the end game lies. To make it even more obvious I've added 2 wall torches to light the way.




sources: Ambient sound (https://freesound.org/people/burning-mir/sounds/117358/)
              Tutorial on minimap (https://www.youtube.com/watch?v=28JTTXqMvOU&t=283s)
              Tutorial on ambient sound (https://www.youtube.com/watch?v=tVVP3UEcOy4&t=2s)

State of the Game #2

Captain's log March 27th of the year 2018 .
I've managed to create a key and door script in unity.(source: https://youtu.be/KG7YA0xtDdY)
The only problem is that has to be inTrigger for it to work.
When it works, the door flips in contact making it look really trippy.
Once you pick up the key the door does open but it still stay trippy.





Update!

Door has been fixed!

State of the Game #1

The day is Tuesday, March 27th 2018 captains log has begon.
The state of the game has been long overdue but today we are making progress with scripting.
The level has been completely created with assets from the asset store and sketchfab.
Basic player controller is created with a flashlight.
Doors now open in contact with player.